i have some trouble with lens shift in octane. if you have high numbers in vertical shift, the difference between live viewer and final rendering gets bigger and bigger. values like 600 % (in c4d camera) cause heavy differences. using the lens shift in octane camera tag doesnt seem to do anything.another problem is the foreground object. renders fine in live viewer, nothing in final rendering.
Any help will be apprecited.
I didn't find the right solution from the Internet.